Gnogglebolt Sparkgear

test

Gnogglebolt Sparkgear is a gnome, born and raised in the clockwork steam-powered country of Mazio.

History
Like many of his countrymen, Gnogglebolt picked up an interest in his country's industry at an early age, and spent much of his childhood and young adult (in gnome terms) life learning the trade. However, he also had an interest in history and the world beyond his country. In his spare time, he studied books on foreign cultures and languages in libraries around Mazio, and made an effort to speak with a foreign immigrant, tourist, or visitor whenever possible.

However, one of the first things he learned of history when he was young while studying it was that the Kellonite gnomes were nearly wiped out in in a war over 120 years ago. This disturbed him, and since then, he's been filled with the idea of aiding his surviving kinsmen, as no one else from his country has made such a serious effort. In his research, he also noticed that Mazio and Akellon were never exactly on the friendliest of terms, even in the modern day.

Gnogglebolt was decided. He would leave Mazio and enter Akellon as soon as he was old enough to leave the country alone. His goal was to gather his kinsmen together, using technology to protect them and ensure their future. At the same time, he would try to spread the knowledge of technology as far across the technology-deficient Akellon as possible, gifting it to the Kellontites as a gesture of good faith, showing them the good that could come from it and hopefully improving relations between Akellon and Mazio.

A short time ago, he finally was ready to leave Mazio. His parents are proud of him, and wished him well on his journeys, that their son can make a difference. He keeps in contact with them every now and then, sending letters to them whenever he's in a town with a postal service, though the fact that he's often on the move and not in one place very long means it's hard for letters to catch up with him (though they sometimes do, with Gnogglebolt leaving enough info in each of his letters for the postal runners to use a switchback method). Still, Gnogglebolt forges on, keeping an eye out for his people, and teaching locals some of his knowledge whenever he has a chance...

Personality
Gnogglebolt is a good-natured gnome, and truly wants to help people with his technology in addition to gathering the Kellonite gnomes. He has a charming and likable disposition, and possesses prodigious intellect, although he can be naive sometimes. He often knows the right words to work with people and reach agreements, and not just because he is decently fluent in a number of languages. When irritated, however, he does have a propensity to spew oaths in several languages at once, favoring rough and vulgar ones.

Skills/Abilities
Gnogglebolt cannot really fight effectively himself, being weak and small of stature, and not terribly quick in body. He is, however, quick in mind, and has a mastery of a wide array of mental skills. He is most versed in various crafting techniques, able to work with a variety of materials, with his greatest focus on the construction of technological devices, as Tinkers go. He is also somewhat adept with words, knowing how to be polite and personable to influence others and win them over. His mutiligual abilities are a great asset here, being versed in Common, Gnome, Dwarven, Auran, Draconic, Goblin, Orc, and Gnoll.

Trivia
-?

Session 1

 * Witnessed Trofim being pickpocketed by a goblin thief.
 * Reported to a guard, was leaving when he overheard Terri talking to guard, eavesdropped, found out Terri was looking for him.
 * Attempted to tail Terri, but was discovered quickly.
 * After tense (due to Papa-tackle) introduction, found out that Terri was investigating the thieves.
 * Quickly won over by the small girl's sweet personality, agreed to help.
 * Met Trofim, Elros, and Sszeyl at the city gate, teamed up with them to investigate the thieves. Initially suspicious of Sszeyl, indifferent to Trofim's absurdity.

Session 2

 * Greeted Tadrim as he caught up.
 * Found the three caves with the group, accompanied the others into the middle cave, requested Terri to remain outside.
 * Not keen on the idea of simply going in and slaughtering all the pickpockets. Though fine with self-defense, attempts to convince the group to attempt live capture if possible.
 * Sszeyl struck mid-conversation, knocks out instead of kills the offending goblin. Gnogglebolt gains immediate respect for Sszeyl's self-control.
 * At the dead-end with the riddle, Gnogglebolt translates the Draconic script, and the riddle's answer from Elros, opening the secret door.
 * In the secret room, translates the insription on the back of a pendant found in a chest with a sash and charcoal stick, discovering the pendant belongs to Salishea.
 * Upon discovery of a stash of gold coins, not liking the idea of taking the possesions for themselves, suggests that the party takes the items for keepsaking until finding Salishea and return the belongings.
 * Rescues the shield painted like a target from Trofim.

Session 3

 * Goes with party to the entrance of the third cave with the unconscious and bound goblin.
 * Spots Derish hiding behind a tree, greets in the Gnoll language.
 * Plans with group outside of cave to continue attempting live capture of the theives.
 * After party moves into third cave and discovered by guard goblin, says behind to help Elros and Trofim who fell in the pit trap while Sszeyl and Derish rushed ahead to deal with the goblin.
 * After affixing a rope to help Elros and Trofim back up, heads with them to help Sszeyl and the Derish.
 * Three goblins, on unconscious and one cornered upon arrival, surrender. Gnogglebolt negotiates extensively in the goblin's own language to secure their cooperation and nonresistence in return for light sentances when they are brought to trial.

Session 4

 * Gnogglebolt helps get the three captive goblins outside the cave. Once outside, he questions the two still-consious ones.
 * Being cooperative enough, they tell Gnogglebolt where the storeroom is, that the number of goblins in the hideout fluctuates, that there are "robed ones" who handle transactions, and a rouch description of Granch Redmaw being "big", having "red teeth" and a "blue nose".
 * Moves back into the cave with Elros and Trofim to catch up with Sszeyl and Derish, who had impatiently entered the cave again (annoying Gnogglebolt). Convinces Derish to finish exploring the top level before moving to the bottom level.
 * Comes across nest of dire rats with the others, watches as Elros and Derish quickly dispatch them. Is slightly sickened by the mess.
 * Catches up with Sszeyl on the bottom level with everyone else. In the three-branch path, goes with the group to the room on the right.
 * In the room on the right, which has the sick goblin and the first robed goblin, Gnogglebolt has Trofim take a look at the sick goblin while Elros and Sszeyl speake to the robed on in Undercommon.
 * As the sick goblin looks bad, but is not in immediate danger, Gnogglebolt suggests leaving and collecting him last. When informed by Elros and Tadrim that the robed one apparently thinks the party is customers, Gnogglebolt suggests they take adantage of this.
 * Led by the robed goblin down the center path of the branching room to a room with four goblins playing cards. As all goblins are under the impression that the party are customers, and that they are being taken straight to Granch, Gnogglebolt whispers the plan that they directly confront and subdue or kill Granch first, then display the feat to the other goblins in hopes that they will surrender.
 * Quite unprepared for the revelation that Granch is a skeleton, barely manages to get his act together and tries valiantly (but ultimately ineffectually) to help bring the undead down. When it is destroyed and collapses in a pile of bones right at Gnogglebolt's height, he nearly vomits.
 * Returns to the room with four card-playing goblins with Elros revealing the skull, enters extensive conversation to explain the situation and secure their peaceful surrender. While still respecting Sszeyl's self-control when it mattered, worried about his fixation on bringing down the first robed goblin Nintrok.
 * Learns that the goblins were unaware of their leader's status and subsequently refuted their accusation of necromancy, learned that they hadn't seen their leader for two days, learned of the second robed goblin, and finally successfully reached a peaceful surrender.
 * Went off to the storeroom on the left branching patch in the three-branch room with Elros to procure some supplies to use as restraints.
 * Encountered the second robed goblin, Dosemz, who was unhappy at the intrusion and cast a mind-affecting spell on Gnogglebolt to compell him to leave the room.
 * Trofim peeked in, and while Elros was confused, Gnogglebolt shook off the spell and returned to the room to try again.
 * Stated surrender terms to Dosemz as Elros displayed Granch's skull, very concerned at the goblin laughing it off.
 * When Dosemz appeared to be summoning aid, grabbed rope to tie Dosemz up as Trofim put him under a spell to make him lie down while Elros pinned him. Returned to center room with Elros and Trofim as they carried the restrained Dosemz.